Update to v0.4 ! *EDIT 4.2*


Heyo' people !

Some changes since the first upload. I have made a small visual transition, using a concept art I've done during the prototyping. I also tried to improve some parts of the code, without reworking it entirely. Making bug fixes that creates others bugs I've got to fix too, etc.

This will be the (almost) final version of the game. If I find some time,  there's one or two things I'd like to do but we'll see.

I have some ideas I'd like to try, to improve my understanding of Unity, how I code and how design things. This will be more like experiments than actual games, but maybe I'll share some of it here.

Hoping to post some news in the near future,
See ya' !

Changelog v0.4 :

- Visual scene transitions ;
- Changes and tweaks to the UI ;
- A small tutorial have been made to explain the basics ;
- Many bug fixes, didn't keep track of it.


*EDIT v0.4.2*

New things :

- New cursor for the mouse !
- New icon for the game !
- Foreground sprites are now passing by from time to time ;
- Change the Title Screen music and add a music to the Endless mode.

Bug fixing :

- Tuto's text appearing when pausing the game (yes, there is a pause menu, for those who hadn't seen it, press ESC during play ;D) ;
- "Permadeath bug" that prevent players from playing again if they die, unless they restart the game ;
- Gap between ground tiles at some speed ;
- Obstacles sprites adjustments ;
- White halo now disappear when the obstacle is cleared ;
- "Mr Broccoli" animation fixed ;
- The game now ask for the player to enter their name and keep their score if there's less than 10 highscore saved.

Known bugs :

- Sometimes, the player goes flying after death..
- Music pause briefly when speed up.

(Many thanks to the people who sent me some feedback, that gave me motivation to work on with the fixes and all !)

Files

Running Blood v04_2.zip 29 MB
Nov 28, 2021

Get Running Blood

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